Brands

Capabilities

Everything between
the story and the sale.

HEC Brands runs the whole programme: the entertainment opportunity, the products built around it, and the commerce that follows in the cinema, in streaming, online and in stores.

What HEC does for a participating brand

Entertainment opportunities

Access to entertainment properties coming through the HEC ecosystem, matched to brands HEC believes fit them.

Product concepts

Concepts built around an entertainment property and a brand’s existing range, developed with the brand rather than handed to it.

Product design

Design work carried through to packaging, brand application and entertainment IP application.

Product development

Concept to production-ready, with the brand approving at each stage.

Manufacturing

Production coordinated and scheduled against release dates.

Distribution

Inventory, allocation and fulfilment across the channels a programme uses.

E-commerce

Selling online, on HEC commerce destinations and through the brand’s own store.

Theatrical commerce

Commerce built around a theatrical release, away from the auditorium.

Streaming commerce

Products connected to the viewing experience where supported integrations exist.

Physical retail

Retail programmes, displays and limited editions in the aisles a brand already reaches.

Analytics

What sold, where, through which channel, and how each programme performed.

Capabilities describe what HEC manages on a brand’s behalf. Which apply to a given programme depends on the entertainment property, the products approved and the channels agreed.

Streaming commerce

Shop the movie.

HEC Brands can connect approved products with audiences while they experience participating entertainment through supported streaming environments.

  1. Watch
  2. Discover
  3. Shop
  4. Purchase
A family watching a streaming service on a large television, its screen showing a row of featured films above a shop-the-collection rail of products drawn from them: a cap, a jacket, sunglasses, a watch and a limited edition car, each with a price.
Conceptual experience. Illustrative example only. No streaming service is represented as an HEC Brands partner, and this depends on supported integrations.

Products that can participate

  • Wardrobe
  • Accessories
  • Props
  • Food & beverage
  • Consumer products
  • Technology
  • Beauty
  • Home
  • Automotive
  • Lifestyle
  • Toys
  • Collectibles
  • Licensed merchandise
  • and others

Described as intended capability. Availability depends on the programme and, where a third-party environment is involved, on supported integrations.

Theatrical commerce

From the big screen
to the shopping cart.

Commerce built around a theatrical release: as a second screen, in the lobby, before or after the film, or on a phone later. Never over the film itself.

  1. Audience experiences the film
  2. Discovers a product
  3. Opens the movie commerce experience
  4. Views the product
  5. Purchases
A cinema audience watching a film, with one person browsing products from it on a phone.
Conceptual experience. Illustrative example only. No cinema chain is represented as an HEC Brands partner.
  • QR-enabled campaigns
  • Movie-specific digital storefronts
  • Mobile product discovery
  • Lobby displays
  • Interactive promotional displays
  • Product showcases
  • Limited-edition theatrical merchandise
  • Brand activations
  • Collectibles
  • Retail offers
  • Post-screening commerce

The cinematic experience comes first: HEC positions theatrical commerce as an optional second-screen, lobby, pre-show, post-show or connected mobile experience, never as an overlay during projection. No cinema chain is represented as an HEC Brands partner.

A viewer browsing a film’s products (jacket, sunglasses, watch, collectible) on a tablet while the film plays.

Movie commerce destinations

A place to shop the film.

Each participating entertainment property can have its own commerce destination: the products approved for that film, the collections built around it, and the limited editions tied to its release.

  • Shop the movie
  • Featured products
  • Collections
  • Limited editions
  • Featured brands
  • Theatre exclusives
  • Streaming products
  • driven by each film’s approved products

Conceptual experience. Products and prices shown are illustrative; none is a licensed product on sale today.

Omnichannel entertainment commerce

One story.
Multiple commerce channels.

HEC Brands connects entertainment products with audiences across theatrical experiences, streaming, e-commerce and physical retail. The product follows the audience beyond the screen.

  1. Film
  2. Product
  3. Audience
  4. Commerce

Commerce

  • Theatrical
  • Streaming
  • E-commerce
  • Brand DTC
  • Physical retail
  • Social / digital

Technology

Powered by proprietary HEC technology.

HEC evaluates brands against current and upcoming entertainment opportunities and identifies where products, audiences and commerce can meet. How that works stays inside HEC; what it produces is the programme described on this page.